User:Monster Iestyn/Source Code Documentation/d_netcmd.h
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Online link | GitHub entry |
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File type | C header file |
#include guard | __D_NETCMD__
|
Includes
Externs
Data name | Data type | Non-extern location(s) | Description |
---|---|---|---|
cv_playername
|
consvar_t
|
d_netcmd.c
|
name console variable struct
|
cv_playercolor
|
consvar_t
|
d_netcmd.c
|
color console variable struct
|
cv_skin
|
consvar_t
|
d_netcmd.c
|
skin console variable struct
|
cv_playername2
|
consvar_t
|
d_netcmd.c
|
name2 console variable struct
|
cv_playercolor2
|
consvar_t
|
d_netcmd.c
|
color2 console variable struct
|
cv_skin2
|
consvar_t
|
d_netcmd.c
|
skin2 console variable struct
|
cv_seenames cv_allowseenames
|
consvar_t
|
d_netcmd.c
|
Declared only if SEENAMES is defined
|
cv_usemouse
|
consvar_t
|
d_netcmd.c
|
usemouse console variable struct
|
cv_usejoystick
|
consvar_t
|
d_netcmd.c
|
usejoystick console variable struct
|
cv_usejoystick2
|
consvar_t
|
d_netcmd.c
|
usejoystick2 console variable struct
|
cv_joyport
|
consvar_t
|
d_netcmd.c
|
Declared only if LJOYSTICK is defined1
|
cv_joyport2
|
consvar_t
|
d_netcmd.c
|
Declared only if LJOYSTICK is defined1
|
cv_joyscale
|
consvar_t
|
d_netcmd.c
|
joyscale console variable struct
|
cv_joyscale2
|
consvar_t
|
d_netcmd.c
|
joyscale2 console variable struct
|
cv_mouse2port
|
consvar_t
|
d_netcmd.c
|
mouse2port console variable struct
|
cv_usemouse2
|
consvar_t
|
d_netcmd.c
|
usemouse2 console variable struct
|
cv_mouse2opt
|
consvar_t
|
d_netcmd.c
|
Unix-only
|
cv_itemrespawntime
|
consvar_t
|
p_mobj.c
|
respawnitemtime console variable struct
|
cv_itemrespawn
|
consvar_t
|
p_mobj.c
|
respawnitem console variable struct
|
cv_flagtime
|
consvar_t
|
p_mobj.c
|
flagtime console variable struct
|
cv_suddendeath
|
consvar_t
|
p_mobj.c
|
suddendeath console variable struct
|
cv_touchtag
|
consvar_t
|
d_netcmd.c
|
touchtag console variable struct
|
cv_hidetime
|
consvar_t
|
d_netcmd.c
|
hidetime console variable struct
|
cv_pointlimit
|
consvar_t
|
d_netcmd.c
|
pointlimit console variable struct
|
cv_timelimit
|
consvar_t
|
d_netcmd.c
|
timelimit console variable struct
|
cv_numlaps
|
consvar_t
|
d_netcmd.c
|
numlaps console variable struct
|
cv_usemapnumlaps
|
consvar_t
|
d_netcmd.c
|
usemaplaps console variable struct
|
timelimitintics
|
UINT32 | d_netcmd.c
|
|
cv_allowexitlevel
|
consvar_t
|
d_netcmd.c
|
allowexitlevel console variable struct
|
cv_hazardlog
|
consvar_t
|
d_netcmd.c
|
hazardlog console variable struct
|
cv_autobalance
|
consvar_t
|
d_netcmd.c
|
autobalance console variable struct
|
cv_teamscramble
|
consvar_t
|
d_netcmd.c
|
teamscramble console variable struct
|
cv_scrambleonchange
|
consvar_t
|
d_netcmd.c
|
scrambleonchange console variable struct
|
cv_netstat
|
consvar_t
|
d_netcmd.c
|
netstat console variable struct
|
cv_splats
|
consvar_t
|
p_mobj.c
|
Declared only if WALLSPLATS is defined
|
cv_countdowntime
|
consvar_t
|
d_netcmd.c
|
countdowntime console variable struct
|
cv_runscripts
|
consvar_t
|
d_netcmd.c
|
runscripts console variable struct
|
cv_mute
|
consvar_t
|
d_netcmd.c
|
mute console variable struct
|
cv_killingdead
|
consvar_t
|
d_netcmd.c
|
killingdead console variable struct
|
cv_pause
|
consvar_t
|
d_netcmd.c
|
pausepermission console variable struct
|
cv_restrictskinchange cv_allowteamchange cv_respawntime
|
consvar_t
|
d_netcmd.c
|
restrictskinchange , allowteamchange and respawndelay console variable structs
|
cv_teleporters cv_superring cv_supersneakers cv_invincibility
|
consvar_t
|
d_netcmd.c
|
tv_teleporter , tv_superring , tv_supersneaker and tv_invincibility console variable structs
|
cv_jumpshield cv_watershield cv_ringshield cv_forceshield cv_bombshield
|
consvar_t
|
d_netcmd.c
|
tv_jumpshield , tv_watershield , tv_ringshield , tv_forceshield and tv_bombshield console variable structs
|
cv_1up cv_eggmanbox
|
consvar_t
|
d_netcmd.c
|
tv_1up and tv_eggman console variable structs
|
cv_recycler
|
consvar_t
|
d_netcmd.c
|
tv_recycler console variable struct
|
cv_itemfinder
|
consvar_t
|
d_netcmd.c
|
itemfinder console variable struct
|
cv_inttime cv_advancemap cv_playersforexit
|
consvar_t
|
d_netcmd.c
|
inttime , advancemap and playersforexit console variable structs
|
cv_soniccd
|
consvar_t
|
r_main.c
|
soniccd console variable struct
|
cv_match_scoring
|
consvar_t
|
d_netcmd.c
|
matchscoring console variable struct
|
cv_overtime
|
consvar_t
|
d_netcmd.c
|
overtime console variable struct
|
cv_startinglives
|
consvar_t
|
d_netcmd.c
|
startinglives console variable struct
|
cv_rollingdemos
|
consvar_t
|
d_netcmd.c
|
rollingdemos console variable struct
|
cv_ringslinger cv_soundtest
|
consvar_t
|
d_netcmd.c
|
ringslinger and soundtest console variable structs
|
cv_specialrings cv_powerstones cv_matchboxes cv_competitionboxes
|
consvar_t
|
d_netcmd.c
|
specialrings , powerstones , matchboxes and competitionboxes console variable structs
|
cv_maxping
|
consvar_t
|
d_netcmd.c
|
Declared only if NEWPING is defined
|
cv_skipmapcheck
|
consvar_t
|
d_netcmd.c
|
skipmapcheck console variable struct
|
cv_sleep
|
consvar_t
|
d_netcmd.c
|
cpusleep console variable struct
|
*netxcmdnames[MAXNETXCMD - 1]
|
const char
|
d_netcmd.c
|
The array storing string names for all net command types |
1 LJOYSTICK
appears to be a macro Doom Legacy used for experimental Linux joystick 1.x code (?). It is normally undefined and therefore the relevant code is unused by SRB2.
Typedefs
Name | Type | Attributes | Description |
---|---|---|---|
netxcmd_t
|
enum
|
||
changeteam_packet_t
|
struct
|
ATTRPACK
|
|
changeteam_value_t
|
struct
|
ATTRPACK
|
|
changeteam_union_t
|
union
|
ATTRPACK
|
Enumerations
netxcmd_t
- See also: Net commands
Value | Name | Description |
---|---|---|
1 | XD_NAMEANDCOLOR
|
Sends a player's current name, color and skin. |
2 | XD_WEAPONPREF
|
Sends other player preferences. |
3 | XD_KICK
|
Sent by the server or admin to kick a player from the server. |
4 | XD_NETVAR
|
Sent by the server or admin when a networked console variable is changed. |
5 | XD_SAY
|
Sends a say command. |
6 | XD_MAP
|
Sent by the server or admin when the map is changed. |
7 | XD_EXITLEVEL
|
Sent by the server or admin to finish the level. |
8 | XD_ADDFILE
|
Sent by the server to add a file to the netgame. |
9 | XD_PAUSE
|
Sends a pause command. |
10 | XD_ADDPLAYER
|
Sent by the server or admin(?) to add a joining player to the netgame. |
11 | XD_TEAMCHANGE
|
Sends a team change command. |
12 | XD_CLEARSCORES
|
Sent by the server or admin to clear all players' scores. |
13 | XD_LOGIN
|
Sends a login request to the server. |
14 | XD_VERIFIED
|
Sent by the server to give admin privileges to a player. |
15 | XD_RANDOMSEED
|
Unused |
16 | XD_RUNSOC
|
Sent by the server or admin to run a SOC file. |
17 | XD_REQADDFILE
|
Sent by an admin to request the server to add a file to the game. |
18 | XD_DELFILE
|
Sent by the server or admin to delete a file from the game. |
19 | XD_SETMOTD
|
Sent by the server or admin to set the Message of the day. |
20 | XD_SUICIDE
|
Sends a suicide command. |
21 | XD_DEMOTED
|
Sent by the server to remove admin privileges from a player. |
22 | XD_LUACMD
|
Declared only if HAVE_BLUA is defined
Sent by the server when a networked Lua-defined console command is used. |
23 | XD_LUAVAR
|
Declared only if HAVE_BLUA is defined
Unimplemented |
241 | MAXNETXCMD
|
Number of net command types. |
1 This is the value of the constant only if HAVE_BLUA
is defined; otherwise, it is 22.
Structs
changeteam_packet_t
changeteam_value_t
Unions
changeteam_union_t
Function prototypes
Function name | Return type | Params | Defined in | Description |
---|---|---|---|---|
D_RegisterServerCommands
|
void | none | d_netcmd.c
|
Registers server commands and variables. Anything required by a dedicated server should probably go here. |
D_RegisterClientCommands
|
void | none | d_netcmd.c
|
Registers client commands and variables. Nothing needed for a dedicated server should be registered here. |
D_SendPlayerConfig
|
void | none | d_netcmd.c
|
Sends the local player's preferences to the other clients. If splitscreen is enabled locally or a bot is present (neither are possible in netplay for public releases of SRB2 currently), this also sends player 2's preferences. |
Command_ExitGame_f
|
void | none | d_netcmd.c
|
Function called by the console command exitgame when executed.
|
Command_Retry_f
|
void | none | d_netcmd.c
|
Function called by the console command retry when executed.
|
D_GameTypeChanged
|
void | INT32 lastgametype
|
d_netcmd.c
|
Adjusts certain settings to match a changed gametype. |
D_MapChange
|
void | INT32 pmapnum ,INT32 pgametype ,boolean pultmode ,boolean presetplayers ,INT32 pdelay ,boolean pskipprecutscene ,boolean pfromlevelselect
|
d_netcmd.c
|
Runs a map change. If the local player is the server, this will also call SV_SpawnServer to start up a server (if one is not already running) and add any players waiting to join.
Note that this function's behaviour can be split into two main steps: the first step is setting up a buffer using the function's arguments, and the second step sending the buffer via a
Note that if |
IsPlayerAdmin
|
boolean | INT32 playernum
|
d_netcmd.c
|
Checks if the player is an admin locally. |
SetAdminPlayer
|
void | INT32 playernum
|
d_netcmd.c
|
Gives admin privileges to the player locally. |
ClearAdminPlayers
|
void | none | d_netcmd.c
|
Removes admin privileges from all players locally. |
RemoveAdminPlayer
|
void | INT32 playernum
|
d_netcmd.c
|
Removes admin privileges from the player locally. |
ItemFinder_OnChange
|
void | none | d_netcmd.c
|
Function called by the console variable itemfinder (cv_itemfinder ) when modified.
|
D_SetPassword
|
void | const char *pw
|
d_netcmd.c
|
Sets the password for granting admin status. |
CanChangeSkin
|
UINT8 | INT32 playernum
|
d_netcmd.c
|
Returns 1 if the player has permission to change skin (does not include movement-based checks). Otherwise, returns 0. |