User:Monster Iestyn/Source Code Documentation/r_data.h
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Online link | GitHub entry |
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File type | C header file |
#include guard | __R_DATA__
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Includes
Typedefs
Name | Type | Description |
---|---|---|
texpatch_t
|
struct
|
A single patch from a texture definition. |
texture_t
|
struct
|
A texture definition. |
textureflat_t
|
struct
|
A texture flat definition. |
Enumerations
patchalphastyle
Structs
texpatch_t
Data name | Data type | Description |
---|---|---|
originx originy
|
INT16 | |
wad lump
|
UINT16 | |
flip
|
UINT8 | |
alpha
|
UINT8 | |
style
|
enum patchalphastyle
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texture_t
Data name | Data type | Description |
---|---|---|
name[8]
|
char
|
|
width height
|
INT16 | |
holes
|
boolean | |
flip
|
UINT8 | |
patchcount
|
INT16 | |
patches[0]
|
texpatch_t
|
textureflat_t
Externs
Data name | Data type | Non-extern location(s) | Description |
---|---|---|---|
**textures
|
texture_t
|
r_data.c
|
Texture data table.
Note:
The other four tables listed above are therefore pointers to |
*texflats
|
textureflat_t
|
r_data.c
|
Texture flat data table. |
*texturewidth
|
INT32 | r_data.c
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Texture width table.
This is a pointer to |
*textureheight
|
fixed_t
|
r_data.c
|
Texture height mask table.
This is a pointer to |
color8to16[256]
|
INT16 | r_data.c
|
Used by 16bpp drawing functions. |
*hicolormaps
|
INT16 | r_data.c
|
Used by 16bpp drawing functions. |
Color_cons_t[]
|
CV_PossibleValue_t
|
r_draw.c
|
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flatmemory spritememory texturememory
|
size_t
|
r_data.c
|
|
numtextures
|
INT32 | r_data.c
|
The total number of textures found in a level. |
Function prototypes
Function name | Return type | Params | Defined in | Description |
---|---|---|---|---|
ASTBlendPixel
|
UINT32 | RGBA_t background ,RGBA_t foreground ,int style ,UINT8 alpha
|
r_data.c
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ASTBlendPixel_8bpp
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UINT8 | UINT8 background ,UINT8 foreground ,int style ,UINT8 alpha
|
r_data.c
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NearestColor
|
UINT8 | UINT8 r ,UINT8 g ,UINT8 b
|
r_data.c
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R_LoadTextures
|
void | none | r_data.c
|
Initialises the texture buffers, searches through all currently loaded WADs for textures (both in TEXTURES and between TX_START /TX_END ) and loads their properties into the corresponding tables.
This function is called at game startup (via |
R_FlushTextureCache
|
void | none | r_data.c
|
Empties the texture cache table. |
R_GetTextureNum
|
INT32 | INT32 texnum
|
r_data.c
|
Returns the current texture number to be used. This may be either the original texture number given, the texture number of the current frame if the texture is animated, or 0 if not a valid texture number. |
R_CheckTextureCache
|
void | INT32 texnum
|
r_data.c
|
Checks if the texture has already been cached by the game; if not, this function will cause the texture to be cached. |
R_GetColumn
|
UINT8 *
|
fixed_t tex ,INT32 col
|
r_data.c
|
Gets and returns a pointer to a column from the given texture and column numbers. If the texture has not already been cached by the game, this function will cause the texture to be cached. |
R_GetFlat
|
UINT8 *
|
lumpnum_t flatnum
|
r_data.c
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Gets and returns a pointer to a flat from the given lump number. |
R_InitData
|
void | none | r_data.c
|
Initialises texture, sprite and colormap data. Called at game startup. |
R_PrecacheLevel
|
void | none | r_data.c
|
Preloads all relevant graphics for the level. |
R_GetFlatNumForName
|
lumpnum_t
|
const char *name
|
r_data.c
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|
R_ClearTextureNumCache
|
void | boolean btell
|
r_data.c
|
Clears the texture id cache table. |
R_TextureNumForName
|
INT32 | const char *name
|
r_data.c
|
Gets the texture number from the texture name. If the texture does not exist, this returns REDWALL 's texture number instead (or 1 if REDWALL itself is not available).
Note: This function calls |
R_CheckTextureNumForName
|
INT32 | const char *name
|
r_data.c
|
Checks whether a texture is available, using the texture's name as reference. Returns the texture number, or -1 if the texture does not exist. Found textures are added to a texture id cache table, to speed up map loading.
Note: The "no texture" indicator used in map editors ( |
R_ReInitColormaps
|
void | UINT16 num
|
r_data.c
|
|
R_ClearColormaps
|
void | none | r_data.c
|
|
R_CreateDefaultColormap
|
extracolormap_t *
|
boolean lighttable
|
r_data.c
|
|
R_GetDefaultColormap
|
extracolormap_t *
|
none | r_data.c
|
|
R_CopyColormap
|
extracolormap_t *
|
extracolormap_t |
r_data.c
|
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R_AddColormapToList
|
void | extracolormap_t |
r_data.c
|
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R_CheckDefaultColormapByValues
|
boolean | r_data.c
|
||
R_GetColormapFromListByValues
|
extracolormap_t *
|
r_data.c
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R_CheckDefaultColormap
|
boolean | r_data.c
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R_CheckEqualColormaps
|
boolean | r_data.c
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R_GetColormapFromList
|
extracolormap_t *
|
r_data.c
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R_CreateLightTable
|
lighttable_t *
|
r_data.c
|
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R_CreateColormap
|
extracolormap_t *
|
r_data.c
|
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R_AddColormaps
|
extracolormap_t *
|
r_data.c
|
Macros
Macro | Defined as | Description |
---|---|---|
R_GetRgbaR(rgba)
|
(rgba & 0xFF)
|
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R_GetRgbaG(rgba)
|
((rgba >> 8) & 0xFF)
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R_GetRgbaB(rgba)
|
((rgba >> 16) & 0xFF)
|
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R_GetRgbaA(rgba)
|
((rgba >> 24) & 0xFF)
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R_GetRgbaRGB(rgba)
|
(rgba & 0xFFFFFF)
|
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R_PutRgbaR(r)
|
(r)
|
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R_PutRgbaG(g)
|
(g << 8)
|
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R_PutRgbaB(b)
|
(b << 16)
|
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R_PutRgbaA(a)
|
(a << 24)
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R_PutRgbaRGB(r, g, b)
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(R_PutRgbaR(r) + R_PutRgbaG(g) + R_PutRgbaB(b))
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R_PutRgbaRGBA(r, g, b, a)
|
(R_PutRgbaRGB(r, g, b) + R_PutRgbaA(a))
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