This header file provides the typedefs and variables for handling the game's general state.
Includes
Typedefs
Enumerations
gamestate_t
Value
|
Name
|
Description
|
0
|
GS_NULL
|
The "blank" game state. This is the initial value for the gamestate variable on game startup.
|
1
|
GS_LEVEL
|
A level is currently being played.
|
2
|
GS_INTERMISSION
|
The tally screen displayed after completing a level.
|
3
|
GS_CONTINUING
|
The continue screen.
|
4
|
GS_TITLESCREEN
|
The title screen.
|
5
|
GS_TIMEATTACK
|
The Record Attack menu.
|
6
|
GS_CREDITS
|
The credits screen (unless a custom cutscene is used).
|
7
|
GS_EVALUATION
|
The evaluation screen displayed after the credits.
|
8
|
GS_GAMEEND
|
The "end of game" state following the credits and evaluation, Does nothing for a second before returning to the title screen.
|
9
|
GS_INTRO
|
The intro cutscene (unless a custom cutscene is used).
|
10
|
GS_CUTSCENE
|
A custom cutscene is running.
|
11
|
GS_DEDICATEDSERVER
|
Dedicated server (Unused).
|
12
|
GS_WAITINGPLAYERS
|
Waiting for players in a netgame, after joining a server.
|
gameaction_t
Value
|
Name
|
Description
|
0
|
ga_nothing
|
Do nothing.
|
1
|
ga_completed
|
The level is complete, display tally screen and determine the next map to go to. Runs G_DoCompleted .
|
2
|
ga_worlddone
|
Warp to the next map. Runs G_DoWorldDone .
|
3
|
ga_startcont
|
Starts the continue screen game state. Runs G_DoStartContinue .
|
4
|
ga_continued
|
Returns to the level from the continue screen. Runs G_DoContinued .
|
Externs
Data name
|
Data type
|
Non-extern location(s)
|
Description
|
gamestate
|
gamestate_t
|
g_game.c
|
The current state of the game.
|
ultimatemode
|
UINT8
|
g_game.c
|
Determines whether the game is running with ultimate mode or not.
|
gameaction
|
gameaction_t
|
g_game.c
|
The current game action to be used. This is used to change the game state, if not set to ga_nothing .
|
botingame
|
boolean
|
g_game.c
|
Determines whether a bot is present in-game or not.
|
botskin
|
UINT8
|
g_game.c
|
The bot player's skin number plus one (1 = Sonic, 2 = Tails, 3 = Knuckles). If a bot is not present in-game, this will have a value of 0.
|
botcolor
|
UINT8
|
g_game.c
|
The bot player's skin color.
|