User:Monster Iestyn/Source Code Documentation/d_main.h
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Online link | GitHub entry |
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File type | C header file |
#include guard | __D_MAIN__
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Includes
Externs
Data name | Data type | Non-extern location(s) | Description |
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advancedemo
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boolean | d_main.c
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If true , this returns the game to the title screen the next time the game tries to run a gametic.
Note: In Doom Legacy and early versions of SRB2, this originally was a flag for the game to call the now-removed |
rendergametic
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tic_t
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d_main.c
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Stores the most recent gametic value the game's display was updated for, i.e. the last time a frame was rendered in-game. This prevents the game from being rendered again for the same gametic, unless no new tics have been processed for several runs of D_SRB2Loop 's loop (which can be caused by a netgame server hanging or a netsplit occurring).
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srb2home[256]
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char
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d_main.c
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The path to the "home" directory as a string. This is used to look for files such as config.cfg and the save game data files.
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usehome
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boolean | d_main.c
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If true , the "home" directory should be used.
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*pandf
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const char
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d_main.c
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File path format string, used for loading SRB2's resource files. This is normally set to "%s" PATHSEP "%s" .
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srb2path[256]
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char
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d_main.c
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The path to SRB2's directory as a string. This is used to look for SRB2's resource files (i.e.: srb2.srb , zones.dta , etc.)
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Function prototypes
Function name | Return type | Params | Defined in | Attributes | Description |
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D_SRB2Loop
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void | none | d_main.c
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FUNCNORETURN
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The main game loop function. This function should never return. Called by the main() function (or WinMain for the DirectX Windows port).
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D_SRB2Main
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void | none | d_main.c
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Calls all startup code, parses command line options. Called by the main() function (or WinMain for the DirectX Windows port).
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D_PostEvent
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void | const event_t *ev
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d_main.c
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Adds a new event to the events array. This is called by the I/O functions when input is detected.
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D_PostEvent_end
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void | none | d_main.c
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DOS only; declared only if DOXYGEN is not defined
For the DOS port of SRB2, this is used by Allegro to lock the memory for the | |
D_ProcessEvents
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void | none | d_main.c
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Processes all new events and sends them to the responder functions. | |
D_Home
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const char *
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none | d_main.c
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Returns the path to the "home" directory as a string, or NULL if no home directory is set or needed. | |
D_AdvanceDemo
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void | none | d_main.c
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Sets advancedemo to true. This is called by G_CheckDemoStatus when a demo has finished being played back.
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D_StartTitle
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void | none | d_main.c
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Starts up the title screen. If this is used in a netgame (typically after clearing the game in Co-op mode, and after the credits has finished), this instead warps to the first Single Player map. |