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To do Add documentation for more constants
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This is a comprehensive list of most constants available in Ringslinger Revolution.
Please note that all constants must be accessed with the RSR namespace. For example, to use WEAPON_BASIC, it must be written as RSR.WEAPON_BASIC to get the value of the variable.
Weapons (WEAPON_*)
| Value
|
Name
|
Description
|
| 0
|
WEAPON_NONE
|
No weapon
|
| 1
|
WEAPON_BASIC
|
Red ring weapon
|
| 2
|
WEAPON_SCATTER
|
Scatter ring weapon
|
| 3
|
WEAPON_AUTO
|
Automatic ring weapon
|
| 4
|
WEAPON_BOUNCE
|
Bounce ring weapon
|
| 5
|
WEAPON_GRENADE
|
Grenade ring weapon
|
| 6
|
WEAPON_BOMB
|
Explosion ring weapon
|
| 7
|
WEAPON_HOMING
|
Homing ring weapon
|
| 8
|
WEAPON_RAIL
|
Rail ring weapon
|
Ammo (AMMO_*)
| Value
|
Name
|
Description
|
| 1
|
AMMO_BASIC
|
Red ring ammo
|
| 2
|
AMMO_SCATTER
|
Scatter ring ammo
|
| 3
|
AMMO_AUTO
|
Automatic ring ammo
|
| 4
|
AMMO_BOUNCE
|
Bounce ring ammo
|
| 5
|
AMMO_GRENADE
|
Grenade ring ammo
|
| 6
|
AMMO_BOMB
|
Explosion ring ammo
|
| 7
|
AMMO_HOMING
|
Homing ring ammo
|
| 8
|
AMMO_RAIL
|
Rail ring ammo
|
Hit Sounds (HITSOUND_*)
| Value
|
Name
|
Description
|
| 1
|
HITSOUND_HIT
|
Used when the player hits an opposing player
|
| 2
|
HITSOUND_ARMOR
|
Used when the player hits an opposing player with armor
|
| 3
|
HITSOUND_BREAK
|
Used when the player breaks an opposing player's armor
|
| 4
|
HITSOUND_INVIN
|
Used when the player hits an opposing player with invincibility
|
| 5
|
HITSOUND_ASSIST
|
Used when the player assists in the death of an opposing player
|
| 6
|
HITSOUND_KILL
|
Used when the player kills an opposing player
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Death Flags (DEATH_*)
| Value
|
Name
|
Description
|
| 1
|
DEATH_REMOVEDEATHMASK
|
Removes the DMG_DEATHMASK flag from the damage type when printing a death message to the killfeed
|
| 2
|
DEATH_MAKESPECTATOR
|
Forces the damage type to be DMG_SPECTATOR when printing a death message to the killfeed
|