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- 01:32, 16 May 2024 Watermap (hist | edit) [53 bytes] Sunky (talk | contribs) (Created page with "{{Todo|Make The Page}}") Tag: Visual edit: Switched
- 16:36, 4 May 2024 Dr. Robotnik's Ring Racers/Challenges (hist | edit) [10,057 bytes] Latius (talk | contribs) (Created page with "{{Stub}} ''Challenges'' is an option in the Extras menu of Dr. Robotnik's Ring Racers which allows you to see the various challenges that the game has to offer. Akin to games like Super Smash Brothers, whenever a challenge is completed, it will unlock hints for the challenges around it on the Challenges screen, with the layout being randomized per save file. ==Unlockables== {{spoilers}} Challenges in Ring Racers fall into one of six categories based on what they w...")
- 21:29, 30 April 2024 Dr. Robotnik's Ring Racers/Mechanics (hist | edit) [10,651 bytes] TheArcadeStriker (talk | contribs) (Work in Progress mechanics page.)
- 10:02, 30 April 2024 Dr. Robotnik's Ring Racers/Sealed Star (hist | edit) [535 bytes] Latius (talk | contribs) (Created page with "{{Stub}} '''Sealed Star''' stages are the equivalent of Special Stages in Dr. Robotnic's Ring Racers. ==Accessing== In order to reach a Sealed Star stage, the player needs to have earned enough rank points in order to be able to get an A rank or higher overall on Normal or higher at the end of the final race of the cup. The remaining Continues become the number of attempts they can take on the Sealed Star before they are kicked out to the results screen.")
- 13:38, 29 April 2024 Dr. Robotnik's Ring Racers (hist | edit) [11,923 bytes] CutedyTheBear (talk | contribs) (a new page is born) Tag: Visual edit
- 09:17, 27 April 2024 Ultimate Zone Builder (hist | edit) [992 bytes] GamerOfDays (talk | contribs) (Created page with "Ultimate Zone Builder is a expansion to the Zone Builder adding more opportunities for better designs. It contains doom engine configurations. People still get the option to make 2.2 stages with legacy, but people also get the choice to create levels in srb2 with UDMF.")
- 17:21, 25 April 2024 Zones (hist | edit) [2,426 bytes] Nikdash (talk | contribs) (I added a page describing general things of the eight zones.) Tag: Visual edit
- 20:20, 22 March 2024 A Boss5MakeItRain (hist | edit) [504 bytes] A'Dilla (talk | contribs) (Found out what this action did and created a page for it.) Tag: Visual edit
- 03:24, 22 February 2024 A CryingToMomma (hist | edit) [404 bytes] A'Dilla (talk | contribs) (Went ahead and made the basics to help people understand what the Hive Elemental does. None of these have the coding and may lack a lot of information, especially trying to make a shortcut on the actions template. Marked as incomplete. Encouraged to edit.) Tag: Visual edit
- 00:40, 22 February 2024 A ParentTriesToSleep (hist | edit) [783 bytes] A'Dilla (talk | contribs) (Started this page. I do not completely know everything about this page so it is marked incomplete. Encouraging editing.) Tag: Visual edit
- 22:40, 21 February 2024 A Boss5CheckOnGround (hist | edit) [684 bytes] A'Dilla (talk | contribs) (Created an explanation on the action. Encouraged to edit!) Tag: Visual edit
- 02:38, 21 February 2024 Linedef Type 8 (UDMF) (hist | edit) [0 bytes] ChaseSP (talk | contribs) (Created page with "'''Linedef type 8, Set Camera Collision Planes''', is a type of linedef special which allows you to limit the movement of the camera to specific heights from the sector ceiling or floor. == Setup == The settings for collision floor and ceiling are set through the control sector's height and ceiling.{{Linedef info|arg0=Target sector tag|floorheight=Collision floor height|ceilingheight=Collision floor height}}") Tag: Visual edit
- 02:35, 21 February 2024 Linedef type 8 (UDMF) (hist | edit) [525 bytes] ChaseSP (talk | contribs) (Created dedicated page) Tag: Visual edit